Retro gaming on a 16x16 LED matrix using a PocketBeagle.

Categories: Intermediate

My name is Jason and I’m a high school with a passion for programming and making things. I asked one of my co-workers at the place I was interning at about how hit detection in games work where he explained it to me while most of it flew over my head. Wanting to know how to do it myself, I found a matrix, took my PocketBeagle and decided to learn SPI interfaces and make a retro game (Space Invaders) using the materials I had.

I decided to use C because I was given some example code in C and from my co-worker was given libraries for another products pixel drawing library that was in C#, so most of my time was spent rewriting C# code into C code and using it on the PocketBeagle.

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